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bottohelp/bot.py
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import logging
import random
import requests
import os
from telegram import Update, InlineKeyboardButton, InlineKeyboardMarkup, InlineQueryResultArticle, InputTextMessageContent
from telegram.ext import ApplicationBuilder, ContextTypes, CommandHandler, MessageHandler, filters, InlineQueryHandler, ChatMemberHandler
from database_sqlite import Database
from config_local import BOT_TOKEN, OPENWEATHER_API_KEY, NEWS_API_KEY
from messages import *
# Настройка логирования
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO
)
# Инициализация базы данных
db = Database()
# Все текстовые сообщения теперь хранятся в отдельном файле messages.py
class TelegramBot:
def __init__(self):
self.application = ApplicationBuilder().token(BOT_TOKEN).build()
self.setup_handlers()
def setup_handlers(self):
"""Настройка обработчиков команд и сообщений"""
# Команды
self.application.add_handler(CommandHandler("start", self.start))
self.application.add_handler(CommandHandler("help", self.help))
self.application.add_handler(CommandHandler("rank", self.rank))
self.application.add_handler(CommandHandler("ranks_info", self.ranks_info))
self.application.add_handler(CommandHandler("leaderboard", self.leaderboard))
self.application.add_handler(CommandHandler("info", self.user_info))
self.application.add_handler(CommandHandler("weather", self.weather))
self.application.add_handler(CommandHandler("news", self.news))
self.application.add_handler(CommandHandler("translate", self.translate))
self.application.add_handler(CommandHandler("play_game", self.play_game))
self.application.add_handler(CommandHandler("ban", self.ban_user))
self.application.add_handler(CommandHandler("mute", self.mute_user))
self.application.add_handler(CommandHandler("warn", self.warn_user))
self.application.add_handler(CommandHandler("kick", self.kick_user))
self.application.add_handler(CommandHandler("unmute", self.unmute_user))
self.application.add_handler(CommandHandler("unban", self.unban_user))
self.application.add_handler(CommandHandler("promote", self.promote_user))
self.application.add_handler(CommandHandler("demote", self.demote_user))
self.application.add_handler(CommandHandler("import_csv", self.import_csv))
self.application.add_handler(CommandHandler("schedule_post", self.schedule_post))
self.application.add_handler(CommandHandler("list_posts", self.list_posts))
self.application.add_handler(CommandHandler("delete_post", self.delete_post))
self.application.add_handler(CommandHandler("publish_now", self.publish_now))
# Обработчики сообщений
self.application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, self.handle_message))
self.application.add_handler(ChatMemberHandler(self.handle_new_chat_members, ChatMemberHandler.CHAT_MEMBER))
# Инлайновые запросы
self.application.add_handler(InlineQueryHandler(self.handle_inline_query))
# Callback queries для игр
from telegram.ext import CallbackQueryHandler
self.application.add_handler(CallbackQueryHandler(self.handle_callback))
async def start(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработчик команды /start"""
user = update.effective_user
db.add_user(user.id, user.username, user.first_name, user.last_name)
keyboard = [
[InlineKeyboardButton("📋 Помощь", callback_data='cmd_help')],
[InlineKeyboardButton("🎮 Мини игры", callback_data='cmd_play_game')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
welcome_text = USER_MESSAGES['welcome'].format(name=user.first_name)
await update.message.reply_text(welcome_text, reply_markup=reply_markup)
async def help(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработчик команды /help"""
keyboard = [
[InlineKeyboardButton("🚀 Старт", callback_data='cmd_start')],
[InlineKeyboardButton("🔄 Начать заново", callback_data='cmd_restart')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await update.message.reply_text(HELP_TEXT, parse_mode='HTML', reply_markup=reply_markup)
async def rank(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Показать рейтинг пользователя"""
user = update.effective_user
db.add_user(user.id, user.username, user.first_name, user.last_name)
user_info = db.get_user_info(user.id)
if user_info:
rank_text = RANK_MESSAGES['rank_title'].format(
score=user_info['Очки'],
warnings=user_info['Предупреждений'],
role=user_info['Роль']
)
else:
rank_text = RANK_MESSAGES['rank_not_found']
await update.message.reply_text(rank_text, parse_mode='HTML')
async def leaderboard(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Показать топ пользователей"""
top_users = db.get_top_users(100)
if top_users:
leaderboard_text = RANK_MESSAGES['leaderboard_title']
for i, (user_id, username, first_name, score) in enumerate(top_users, 1):
name = username if username else first_name
leaderboard_text += RANK_MESSAGES['leaderboard_entry'].format(
position=i, name=name, score=score
)
else:
leaderboard_text = RANK_MESSAGES['leaderboard_empty']
await update.message.reply_text(leaderboard_text, parse_mode='HTML')
async def user_info(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Показать информацию о пользователе"""
user = update.effective_user
# Проверяем, является ли пользователь администратором
is_admin = await self.is_admin(update.effective_chat, user.id)
if len(context.args) > 0 and is_admin:
# Администратор запрашивает информацию о другом пользователе
target_user = context.args[0]
try:
target_user_id = int(target_user)
user_info = db.get_user_info(target_user_id)
if user_info:
info_text = f"""
👤 <b>Информация о пользователе:</b>
ID: {user_info['ID']}
Имя: {user_info['Имя']}
Имя пользователя: @{user_info['Имя пользователя']}
Репутация: {user_info['Репутация']}
Ранг: {user_info['Ранг']}
Количество сообщений: {user_info['Количество сообщений']}
Активные дни: {user_info['Активные дни']}
Дней с присоединения: {user_info['Дней с присоединения']}
Последнее сообщение: {user_info['Последнее сообщение'] or 'никогда'}
Присоединился: {user_info['Присоединился']}
Покинул: {user_info['Покинул'] or 'ещё здесь'}
Язык: {user_info['Язык']}
Действия: {user_info['Действия']}
Очки: {user_info['Очки']}
Предупреждений: {user_info['Предупреждений']}
Роль: {user_info['Роль']}
"""
else:
info_text = f"Пользователь с ID {target_user_id} не найден."
except ValueError:
info_text = f"Неверный формат ID пользователя: {target_user}"
else:
# Обычный пользователь запрашивает свою информацию
db.add_user(user.id, user.username, user.first_name, user.last_name)
user_info = db.get_user_info(user.id)
if user_info:
info_text = f"""
👤 <b>Информация о вас:</b>
ID: {user_info['ID']}
Имя: {user_info['Имя']}
Имя пользователя: @{user_info['Имя пользователя']}
Репутация: {user_info['Репутация']}
Ранг: {user_info['Ранг']}
Количество сообщений: {user_info['Количество сообщений']}
Активные дни: {user_info['Активные дни']}
Дней с присоединения: {user_info['Дней с присоединения']}
Последнее сообщение: {user_info['Последнее сообщение'] or 'никогда'}
Присоединился: {user_info['Присоединился']}
Покинул: {user_info['Покинул'] or 'ещё здесь'}
Язык: {user_info['Язык']}
Действия: {user_info['Действия']}
Очки: {user_info['Очки']}
Предупреждений: {user_info['Предупреждений']}
Роль: {user_info['Роль']}
"""
else:
info_text = USER_MESSAGES['info_not_found']
await update.message.reply_text(info_text, parse_mode='HTML')
async def weather(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Получить погоду"""
if not OPENWEATHER_API_KEY:
await update.message.reply_text(WEATHER_MESSAGES['no_api_key'])
return
city = ' '.join(context.args) if context.args else 'Moscow'
try:
url = f"http://api.openweathermap.org/data/2.5/weather?q={city}&appid={OPENWEATHER_API_KEY}&units=metric&lang=ru"
response = requests.get(url)
data = response.json()
if data['cod'] == 200:
weather_text = WEATHER_MESSAGES['weather_info'].format(
city=data['name'],
temp=data['main']['temp'],
feels_like=data['main']['feels_like'],
humidity=data['main']['humidity'],
description=data['weather'][0]['description']
)
else:
weather_text = WEATHER_MESSAGES['city_not_found']
await update.message.reply_text(weather_text, parse_mode='HTML')
except Exception as e:
await update.message.reply_text(WEATHER_MESSAGES['weather_error'].format(error=e))
async def news(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Получить новости"""
if not NEWS_API_KEY:
await update.message.reply_text(NEWS_MESSAGES['no_api_key'])
return
try:
url = f"https://newsapi.org/v2/top-headlines?country=ru&apiKey={NEWS_API_KEY}"
response = requests.get(url)
data = response.json()
if data['status'] == 'ok' and data['articles']:
news_text = NEWS_MESSAGES['news_title']
for i, article in enumerate(data['articles'][:5], 1):
news_text += f"{i}. {article['title']}\n{article['url']}\n\n"
else:
news_text = NEWS_MESSAGES['news_not_found']
await update.message.reply_text(news_text, parse_mode='HTML')
except Exception as e:
await update.message.reply_text(NEWS_MESSAGES['news_error'].format(error=e))
async def translate(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Перевод текста"""
if len(context.args) < 2:
await update.message.reply_text(TRANSLATE_MESSAGES['usage'])
return
text = ' '.join(context.args[:-1])
target_lang = context.args[-1]
# Простой перевод с помощью Google Translate API (нужен API ключ)
try:
# В реальном проекте используйте Google Translate API или другой сервис
await update.message.reply_text(TRANSLATE_MESSAGES['result'].format(text=text, lang=target_lang))
except Exception as e:
await update.message.reply_text(TRANSLATE_MESSAGES['error'].format(error=e))
async def play_game(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Запустить мини-игру"""
keyboard = [
[InlineKeyboardButton("Камень-ножницы-бумага", callback_data='game_rps')],
[InlineKeyboardButton("Крестики-нолики", callback_data='game_tic_tac_toe')],
[InlineKeyboardButton("Викторина", callback_data='game_quiz')],
[InlineKeyboardButton("⬅️ Назад", callback_data='cmd_start')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
keyboard = [
[InlineKeyboardButton("Камень-ножницы-бумага", callback_data='game_rps')],
[InlineKeyboardButton("Крестики-нолики", callback_data='game_tic_tac_toe')],
[InlineKeyboardButton("Викторина", callback_data='game_quiz')],
[InlineKeyboardButton("Морской бой", callback_data='game_battleship')],
[InlineKeyboardButton("⬅️ Назад", callback_data='cmd_start')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await update.message.reply_text(GAME_MESSAGES['select_game'], reply_markup=reply_markup)
async def handle_callback(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработка callback запросов от инлайновых кнопок"""
query = update.callback_query
await query.answer()
if query.data == 'cmd_start' or query.data == 'cmd_restart':
await self.show_start_menu(query)
elif query.data == 'cmd_help':
await self.show_help_menu(query)
elif query.data == 'cmd_play_game':
await self.show_games_menu(query)
elif query.data == 'game_rps':
await self.start_rps_game(query, context)
elif query.data == 'game_tic_tac_toe':
await self.start_tic_tac_toe_game(query, context)
elif query.data == 'game_quiz':
await self.start_quiz_game(query, context)
elif query.data == 'game_battleship':
await self.start_battleship_game(query, context)
elif query.data.startswith('bs_'):
await self.handle_battleship_shot(query, context)
elif query.data.startswith('rps_'):
await self.handle_rps(query, context)
elif query.data.startswith('tictactoe_'):
await self.handle_tic_tac_toe_move(query, context)
elif query.data.startswith('quiz_'):
await self.handle_quiz_answer(query, context)
async def start_rps_game(self, query, context):
"""Запуск игры 'Камень-ножницы-бумага'"""
keyboard = [
[InlineKeyboardButton("🪨 Камень", callback_data='rps_rock')],
[InlineKeyboardButton("📄 Бумага", callback_data='rps_paper')],
[InlineKeyboardButton("✂️ Ножницы", callback_data='rps_scissors')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['rps_game'], reply_markup=reply_markup)
async def start_tic_tac_toe_game(self, query, context):
"""Запуск игры 'Крестики-нолики'"""
board = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
context.user_data['tictactoe_board'] = board
context.user_data['tictactoe_turn'] = 'user'
keyboard = self.create_tic_tac_toe_keyboard(board)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_game'], reply_markup=reply_markup)
async def handle_tic_tac_toe_move(self, query, context):
"""Обработка ходов в игре Крестики-нолики"""
move_data = query.data.split('_')[1]
if move_data == 'restart':
await self.start_tic_tac_toe_game(query, context)
return
if len(move_data) != 2:
await query.answer(GAME_MESSAGES['invalid_move'])
return
row, col = map(int, move_data)
board = context.user_data.get('tictactoe_board')
turn = context.user_data.get('tictactoe_turn')
if not board or not (0 <= row < 3 and 0 <= col < 3) or board[row][col] != ' ' or turn != 'user':
await query.answer(GAME_MESSAGES['invalid_move'])
return
# Ход пользователя
board[row][col] = 'X'
if self.check_winner(board, 'X'):
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_win'])
db.update_score(query.from_user.id, SCORE_VALUES['tic_tac_toe_win'])
db.update_reputation(query.from_user.id, SCORE_VALUES['reputation_per_message'])
rank_update = db.update_rank(query.from_user.id, query.message.chat.id, query.from_user.first_name)
if rank_update and rank_update.get("promoted"):
await query.message.chat.send_message(
RANK_MESSAGES['promotion_message'].format(
name=rank_update['name'],
new_rank=rank_update['new_rank']
)
)
# Показать финальное поле с кнопками
keyboard = self.create_tic_tac_toe_keyboard(board, game_over=True)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_win'], reply_markup=reply_markup)
context.user_data.pop('tictactoe_board', None)
context.user_data.pop('tictactoe_turn', None)
return
if self.is_board_full(board):
keyboard = self.create_tic_tac_toe_keyboard(board, game_over=True)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_draw'], reply_markup=reply_markup)
return
# Ход бота
bot_row, bot_col = self.get_bot_move(board)
board[bot_row][bot_col] = 'O'
if self.check_winner(board, 'O'):
keyboard = self.create_tic_tac_toe_keyboard(board, game_over=True)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_lose'], reply_markup=reply_markup)
return
return
if self.is_board_full(board):
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_draw'], reply_markup=reply_markup)
return
keyboard = self.create_tic_tac_toe_keyboard(board)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['tic_tac_toe_game'], reply_markup=reply_markup)
def create_tic_tac_toe_keyboard(self, board, game_over=False):
"""Создание клавиатуры для игры"""
keyboard = []
for i in range(3):
row = []
for j in range(3):
symbol = board[i][j]
if symbol == 'X':
text = '❌'
elif symbol == 'O':
text = '⭕'
else:
text = ' '
if game_over:
# Пустая callback_data для завершенной игры
row.append(InlineKeyboardButton(text, callback_data='game_over'))
else:
row.append(InlineKeyboardButton(text, callback_data=f'tictactoe_{i}{j}'))
keyboard.append(row)
# Кнопки управления
keyboard.append([
InlineKeyboardButton("🔄 Новая игра", callback_data='tictactoe_restart'),
InlineKeyboardButton("⬅️ Назад к играм", callback_data='cmd_play_game')
])
return keyboard
def check_winner(self, board, player):
"""Проверка победителя"""
for row in board:
if all(cell == player for cell in row):
return True
for col in range(3):
if all(row[col] == player for row in board):
return True
if all(board[i][i] == player for i in range(3)) or all(board[i][2-i] == player for i in range(3)):
return True
return False
def is_board_full(self, board):
"""Проверка, заполнена ли доска"""
return all(cell != ' ' for row in board for cell in row)
def get_bot_move(self, board):
"""Получение хода бота (простая логика)"""
# Сначала проверяем, можем ли выиграть
for i in range(3):
for j in range(3):
if board[i][j] == ' ':
board[i][j] = 'O'
if self.check_winner(board, 'O'):
board[i][j] = ' '
return i, j
board[i][j] = ' '
# Блокируем ход пользователя
for i in range(3):
for j in range(3):
if board[i][j] == ' ':
board[i][j] = 'X'
if self.check_winner(board, 'X'):
board[i][j] = ' '
return i, j
board[i][j] = ' '
# Случайный ход
import random
while True:
i, j = random.randint(0, 2), random.randint(0, 2)
if board[i][j] == ' ':
return i, j
async def handle_rps(self, query, context):
"""Обработка ходов в игре КНБ"""
user_choice = query.data.split('_')[1]
bot_choice = random.choice(['rock', 'paper', 'scissors'])
choices = {'rock': '🪨 Камень', 'paper': '📄 Бумага', 'scissors': '✂️ Ножницы'}
result = self.determine_rps_winner(user_choice, bot_choice)
if result == 'win':
message = GAME_MESSAGES['rps_win'].format(
user_choice=choices[user_choice],
bot_choice=choices[bot_choice]
)
db.update_score(query.from_user.id, SCORE_VALUES['game_win'])
db.update_reputation(query.from_user.id, SCORE_VALUES['reputation_per_message'])
elif result == 'lose':
message = GAME_MESSAGES['rps_lose'].format(
user_choice=choices[user_choice],
bot_choice=choices[bot_choice]
)
else:
message = GAME_MESSAGES['rps_draw'].format(
user_choice=choices[user_choice],
bot_choice=choices[bot_choice]
)
keyboard = [
[InlineKeyboardButton("🔄 Новая игра", callback_data='game_rps')],
[InlineKeyboardButton("⬅️ Назад к играм", callback_data='cmd_play_game')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(message, reply_markup=reply_markup)
def determine_rps_winner(self, user, bot):
"""Определение победителя в КНБ"""
if user == bot:
return 'draw'
elif (user == 'rock' and bot == 'scissors') or \
(user == 'paper' and bot == 'rock') or \
(user == 'scissors' and bot == 'paper'):
return 'win'
else:
return 'lose'
async def start_quiz_game(self, query, context):
"""Запуск викторины"""
questions = [
{"question": "Столица Франции?", "answers": ["Париж", "Лондон", "Берлин"], "correct": 0},
{"question": "2 + 2 = ?", "answers": ["3", "4", "5"], "correct": 1},
{"question": "Цвет неба?", "answers": ["Зеленый", "Синий", "Красный"], "correct": 1},
{"question": "Сколько планет в Солнечной системе?", "answers": ["8", "9", "10"], "correct": 0},
{"question": "Какой язык программирования мы используем?", "answers": ["JavaScript", "Python", "Java"], "correct": 1}
]
question = random.choice(questions)
context.user_data['quiz_correct'] = question['correct']
context.user_data['quiz_question'] = question
keyboard = []
for i, answer in enumerate(question['answers']):
keyboard.append([InlineKeyboardButton(answer, callback_data=f'quiz_{i}')])
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['quiz_game'].format(question=question['question']), reply_markup=reply_markup)
async def handle_quiz_answer(self, query, context):
"""Обработка ответа на вопрос викторины"""
answer_index = int(query.data.split('_')[1])
correct_index = context.user_data.get('quiz_correct')
if correct_index is None:
await query.edit_message_text(GAME_MESSAGES['quiz_not_found'])
return
question = context.user_data.get('quiz_question', {})
if answer_index == correct_index:
keyboard = [
[InlineKeyboardButton("🚀 Старт", callback_data='cmd_start')],
[InlineKeyboardButton("🔄 Начать заново", callback_data='cmd_restart')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['quiz_correct'].format(
question=question.get('question', ''),
answer=question.get('answers', [])[correct_index]
), reply_markup=reply_markup)
db.update_score(query.from_user.id, SCORE_VALUES['game_win'])
else:
keyboard = [
[InlineKeyboardButton("🚀 Старт", callback_data='cmd_start')],
[InlineKeyboardButton("🔄 Начать заново", callback_data='cmd_restart')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
correct_answer = question.get('answers', [])[correct_index] if correct_index < len(question.get('answers', [])) else "неизвестен"
await query.edit_message_text(GAME_MESSAGES['quiz_wrong'].format(
question=question.get('question', ''),
correct_answer=correct_answer
), reply_markup=reply_markup)
# Очистка данных викторины
context.user_data.pop('quiz_correct', None)
context.user_data.pop('quiz_question', None)
async def start_battleship_game(self, query, context):
"""Запуск игры 'Морской бой'"""
# Создаем поле 5x5 для упрощения (вместо 10x10)
board = [['~' for _ in range(5)] for _ in range(5)]
bot_ships = self.place_ships() # Размещаем корабли бота
# Сохраняем состояние игры
context.user_data['battleship_board'] = board
context.user_data['battleship_bot_ships'] = bot_ships
context.user_data['battleship_shots'] = 0
context.user_data['battleship_hits'] = 0
# Создаем клавиатуру для стрельбы
keyboard = self.create_battleship_keyboard(board)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['battleship_start'], reply_markup=reply_markup, parse_mode='HTML')
def create_battleship_keyboard(self, board):
"""Создание клавиатуры для Морского боя"""
keyboard = []
# Заголовки столбцов (0-4)
header_row = [InlineKeyboardButton(" ", callback_data='bs_header')]
for j in range(5):
header_row.append(InlineKeyboardButton(str(j), callback_data='bs_header'))
keyboard.append(header_row)
# Строки с буквами и клетками
letters = ['A', 'B', 'C', 'D', 'E']
for i in range(5):
row = [InlineKeyboardButton(letters[i], callback_data='bs_header')]
for j in range(5):
cell = board[i][j]
callback_data = f'bs_{i}{j}' # Координаты в формате row,col
row.append(InlineKeyboardButton(cell, callback_data=callback_data))
keyboard.append(row)
# Кнопка назад
keyboard.append([InlineKeyboardButton("⬅️ Назад к играм", callback_data='cmd_play_game')])
return keyboard
def place_ships(self):
"""Размещение кораблей бота (упрощенная версия - 3 корабля)"""
ships = [] # Список кораблей как список координат
import random
# Размещаем 3 корабля: 3-клеточный, 2-клеточный, 1-клеточный
ship_sizes = [3, 2, 1]
for size in ship_sizes:
placed = False
while not placed:
# Случайное направление: 0 - горизонтально, 1 - вертикально
direction = random.randint(0, 1)
if direction == 0: # Горизонтально
row = random.randint(0, 4)
col = random.randint(0, 4 - size)
ship_coords = [(row, col + i) for i in range(size)]
else: # Вертикально
row = random.randint(0, 4 - size)
col = random.randint(0, 4)
ship_coords = [(row + i, col) for i in range(size)]
# Проверяем, что корабль не пересекает другие
if not any(coord in [c for ship in ships for c in ship] for coord in ship_coords):
ships.append(ship_coords)
placed = True
return ships
async def handle_battleship_shot(self, query, context):
"""Обработка выстрела в Морском бое"""
if query.data == 'bs_header':
return # Игнорируем клики по заголовкам
# Парсим координаты
coords = query.data[3:] # bs_01 -> 01
if len(coords) != 2:
await query.answer(GAME_MESSAGES['battleship_invalid_coord'])
return
try:
row, col = int(coords[0]), int(coords[1])
except ValueError:
await query.answer(GAME_MESSAGES['battleship_invalid_coord'])
return
board = context.user_data.get('battleship_board')
bot_ships = context.user_data.get('battleship_bot_ships')
if not board or not (0 <= row < 5 and 0 <= col < 5):
await query.answer(GAME_MESSAGES['battleship_invalid_coord'])
return
# Проверяем, стреляли ли уже в эту клетку
if board[row][col] != '~':
await query.answer(GAME_MESSAGES['battleship_already_shot'])
return
# Обновляем счетчик выстрелов
context.user_data['battleship_shots'] += 1
# Проверяем попадание
hit = False
ship_hit = None
for ship in bot_ships:
if (row, col) in ship:
hit = True
ship_hit = ship
break
if hit:
board[row][col] = '💥' # Попадание
context.user_data['battleship_hits'] += 1
# Проверяем, потоплен ли корабль
ship_sunk = all(board[r][c] == '💥' for r, c in ship_hit)
if ship_sunk:
# Помечаем потопленный корабль
for r, c in ship_hit:
board[r][c] = '🔥'
await query.answer(GAME_MESSAGES['battleship_sunk'])
else:
await query.answer(GAME_MESSAGES['battleship_hit'])
else:
board[row][col] = '💧' # Промах
await query.answer(GAME_MESSAGES['battleship_miss'])
# Проверяем победу (все корабли потоплены)
total_ship_cells = sum(len(ship) for ship in bot_ships)
if context.user_data['battleship_hits'] >= total_ship_cells:
# Победа игрока
db.update_score(query.from_user.id, SCORE_VALUES['tic_tac_toe_win']) # +15 очков
db.update_reputation(query.from_user.id, SCORE_VALUES['reputation_per_message'])
# Проверяем повышение ранга
rank_update = db.update_rank(query.from_user.id, query.message.chat.id, query.from_user.first_name)
if rank_update and rank_update.get("promoted"):
await query.message.chat.send_message(
RANK_MESSAGES['promotion_message'].format(
name=rank_update['name'],
new_rank=rank_update['new_rank']
)
)
keyboard = self.create_battleship_keyboard(board)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['battleship_win'], reply_markup=reply_markup)
# Очистка данных игры
context.user_data.pop('battleship_board', None)
context.user_data.pop('battleship_bot_ships', None)
context.user_data.pop('battleship_shots', None)
context.user_data.pop('battleship_hits', None)
else:
# Продолжаем игру - обновляем клавиатуру
keyboard = self.create_battleship_keyboard(board)
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['battleship_start'], reply_markup=reply_markup, parse_mode='HTML')
async def ban_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Забанить пользователя (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 2:
await update.message.reply_text(MODERATION_MESSAGES['ban_usage'])
return
user_id = context.args[0]
reason = ' '.join(context.args[1:])
try:
await update.effective_chat.ban_member(int(user_id))
await update.message.reply_text(MODERATION_MESSAGES['user_banned'].format(user_id=user_id, reason=reason))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['ban_error'].format(error=e))
async def unban_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Разбанить пользователя (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 1:
await update.message.reply_text(MODERATION_MESSAGES['unban_usage'])
return
user_id = context.args[0]
try:
await update.effective_chat.unban_member(int(user_id))
await update.message.reply_text(MODERATION_MESSAGES['user_unbanned'].format(user_id=user_id))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['unban_error'].format(error=e))
async def mute_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Заглушить пользователя (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 2:
await update.message.reply_text(MODERATION_MESSAGES['mute_usage'])
return
user_id = context.args[0]
try:
mute_time = int(context.args[1])
except ValueError:
await update.message.reply_text(MODERATION_MESSAGES['mute_invalid_time'])
return
from datetime import datetime, timedelta
until_date = datetime.now() + timedelta(seconds=mute_time)
try:
await update.effective_chat.restrict_member(
int(user_id),
until_date=until_date,
can_send_messages=False
)
await update.message.reply_text(MODERATION_MESSAGES['user_muted'].format(user_id=user_id, time=mute_time))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['mute_error'].format(error=e))
async def unmute_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Снять заглушку с пользователя (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 1:
await update.message.reply_text(MODERATION_MESSAGES['unmute_usage'])
return
user_id = context.args[0]
try:
await update.effective_chat.restrict_member(
int(user_id),
can_send_messages=True,
can_send_media_messages=True,
can_send_other_messages=True,
can_add_web_page_previews=True
)
await update.message.reply_text(MODERATION_MESSAGES['user_unmuted'].format(user_id=user_id))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['unmute_error'].format(error=e))
async def kick_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Кикнуть пользователя (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 2:
await update.message.reply_text(MODERATION_MESSAGES['kick_usage'])
return
user_id = context.args[0]
reason = ' '.join(context.args[1:])
try:
await update.effective_chat.ban_member(int(user_id))
await update.effective_chat.unban_member(int(user_id)) # Разбан сразу после бана = кик
await update.message.reply_text(MODERATION_MESSAGES['user_kicked'].format(user_id=user_id, reason=reason))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['kick_error'].format(error=e))
async def promote_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Повысить пользователя до модератора (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 1:
await update.message.reply_text(MODERATION_MESSAGES['promote_usage'])
return
user_id = context.args[0]
try:
await update.effective_chat.promote_member(
int(user_id),
can_delete_messages=True,
can_restrict_members=True,
can_invite_users=True
)
await update.message.reply_text(MODERATION_MESSAGES['user_promoted'].format(user_id=user_id))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['promote_error'].format(error=e))
async def demote_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Понизить пользователя с модератора (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 1:
await update.message.reply_text(MODERATION_MESSAGES['demote_usage'])
return
user_id = context.args[0]
try:
await update.effective_chat.promote_member(
int(user_id),
can_delete_messages=False,
can_restrict_members=False,
can_invite_users=False,
can_pin_messages=False
)
await update.message.reply_text(MODERATION_MESSAGES['user_demoted'].format(user_id=user_id))
except Exception as e:
await update.message.reply_text(MODERATION_MESSAGES['demote_error'].format(error=e))
async def warn_user(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Выдать предупреждение пользователю (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(MODERATION_MESSAGES['no_permission'])
return
if len(context.args) < 2:
await update.message.reply_text(MODERATION_MESSAGES['warn_usage'])
return
user_id = context.args[0]
reason = ' '.join(context.args[1:])
db.add_warning(user_id, reason, update.effective_user.id)
await update.message.reply_text(MODERATION_MESSAGES['warning_issued'].format(user_id=user_id, reason=reason))
async def ranks_info(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Показать информацию о системе рангов"""
await update.message.reply_text(RANK_MESSAGES['rank_info'], parse_mode='HTML')
async def import_csv(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Импорт пользователей из CSV файла (только админы)"""
if not await self.is_admin(update.effective_chat, update.effective_user.id):
await update.message.reply_text(IMPORT_MESSAGES['no_permission'])
return
if len(context.args) < 1:
await update.message.reply_text(IMPORT_MESSAGES['usage'])
return
csv_file = context.args[0] if context.args else 'chat_-1001519866478_users_full_20251014.csv'
# Если путь относительный, добавляем путь к директории telegram_bot
if not os.path.isabs(csv_file):
csv_file = os.path.join('telegram_bot', csv_file)
await update.message.reply_text(IMPORT_MESSAGES['start_import'].format(file=csv_file))
try:
success = db.import_users_from_csv(csv_file)
if success:
await update.message.reply_text(IMPORT_MESSAGES['success'])
else:
await update.message.reply_text(IMPORT_MESSAGES['error'])
except Exception as e:
await update.message.reply_text(IMPORT_MESSAGES['file_error'].format(error=str(e)))
async def schedule_post(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Запланировать пост для публикации"""
user = update.effective_user
# Проверка прав администратора
if not await self.is_admin(update.effective_chat, user.id):
await update.message.reply_text(SCHEDULER_MESSAGES['no_permission'])
return
if len(context.args) < 2:
await update.message.reply_text(SCHEDULER_MESSAGES['usage_schedule'])
return
# Парсинг времени и текста
time_str = context.args[0]
text = ' '.join(context.args[1:])
try:
schedule_time = self.parse_schedule_time(time_str)
except ValueError as e:
await update.message.reply_text(SCHEDULER_MESSAGES['invalid_format'].format(error=str(e)))
return
if schedule_time <= datetime.now():
await update.message.reply_text(SCHEDULER_MESSAGES['time_in_past'])
return
# Добавление поста в базу данных
post_id = db.add_scheduled_post(
chat_id=update.effective_chat.id,
text=text,
schedule_time=schedule_time.strftime('%Y-%m-%d %H:%M:%S'),
created_by=user.id
)
if post_id:
await update.message.reply_text(
SCHEDULER_MESSAGES['post_scheduled'].format(
time=schedule_time.strftime('%Y-%m-%d %H:%M:%S'),
text=text[:50] + ('...' if len(text) > 50 else ''),
post_id=post_id
)
)
else:
await update.message.reply_text(SCHEDULER_MESSAGES['save_error'])
async def list_posts(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Показать список запланированных постов"""
user = update.effective_user
# Проверка прав администратора
if not await self.is_admin(update.effective_chat, user.id):
await update.message.reply_text(SCHEDULER_MESSAGES['no_permission_view'])
return
posts = db.get_scheduled_posts(chat_id=update.effective_chat.id)
if not posts:
await update.message.reply_text(SCHEDULER_MESSAGES['no_posts'])
return
response = "📋 <b>Запланированные посты:</b>\n\n"
for post in posts:
post_id, chat_id, text, image_path, schedule_time, created_by, status, published_at, created_at, creator_name = post
response += f"🆔 <b>{post_id}</b>\n"
response += f"📅 {schedule_time}\n"
response += f"👤 Создал: {creator_name or 'Неизвестен'}\n"
response += f"📝 {text[:100]}{'...' if len(text) > 100 else ''}\n"
if image_path:
response += f"🖼 Изображение: {image_path}\n"
response += "\n" + "─" * 30 + "\n"
await update.message.reply_text(response, parse_mode='HTML')
async def delete_post(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Удалить запланированный пост"""
user = update.effective_user
# Проверка прав администратора
if not await self.is_admin(update.effective_chat, user.id):
await update.message.reply_text(SCHEDULER_MESSAGES['no_permission_delete'])
return
if len(context.args) < 1:
await update.message.reply_text(SCHEDULER_MESSAGES['usage_delete'])
return
try:
post_id = int(context.args[0])
except ValueError:
await update.message.reply_text(SCHEDULER_MESSAGES['invalid_id'])
return
success = db.delete_scheduled_post(post_id, user.id)
if success:
await update.message.reply_text(SCHEDULER_MESSAGES['post_deleted'].format(post_id=post_id))
else:
await update.message.reply_text(SCHEDULER_MESSAGES['post_not_found'].format(post_id=post_id))
async def publish_now(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Опубликовать пост немедленно"""
user = update.effective_user
# Проверка прав администратора
if not await self.is_admin(update.effective_chat, user.id):
await update.message.reply_text(SCHEDULER_MESSAGES['no_permission_publish'])
return
if len(context.args) < 1:
await update.message.reply_text(SCHEDULER_MESSAGES['usage_publish'])
return
try:
post_id = int(context.args[0])
except ValueError:
await update.message.reply_text(SCHEDULER_MESSAGES['invalid_id'])
return
# Получаем пост из базы данных
posts = db.get_scheduled_posts()
post = None
for p in posts:
if p[0] == post_id: # p[0] is post_id
post = p
break
if not post:
await update.message.reply_text(SCHEDULER_MESSAGES['post_not_found'].format(post_id=post_id))
return
post_id, chat_id, text, image_path, schedule_time, created_by, status, published_at, created_at, creator_name = post
try:
if image_path and os.path.exists(image_path):
with open(image_path, 'rb') as photo:
await update.effective_chat.send_photo(photo, caption=text)
else:
await update.effective_chat.send_message(text)
# Отмечаем пост как опубликованный
db.mark_post_published(post_id)
await update.message.reply_text(SCHEDULER_MESSAGES['post_published'].format(post_id=post_id))
except Exception as e:
await update.message.reply_text(SCHEDULER_MESSAGES['publish_error'].format(error=str(e)))
def parse_schedule_time(self, time_str):
"""Парсинг времени публикации из строки"""
from datetime import datetime, timedelta
import re
current_time = datetime.now()
# Абсолютное время: 2024-01-15 14:30:00 или 2024-01-15 14:30
absolute_pattern = r'^(\d{4})-(\d{2})-(\d{2})[T ](\d{2}):(\d{2})(?::(\d{2}))?$'
match = re.match(absolute_pattern, time_str)
if match:
year, month, day, hour, minute = map(int, match.groups()[:5])
second = int(match.group(6)) if match.group(6) else 0
return datetime(year, month, day, hour, minute, second)
# Относительное время: +30m, +2h, +1d
relative_pattern = r'^(\+|\-)(\d+)([mhd])$'
match = re.match(relative_pattern, time_str)
if match:
sign, amount, unit = match.groups()
amount = int(amount)
if unit == 'm': # минуты
delta = timedelta(minutes=amount)
elif unit == 'h': # часы
delta = timedelta(hours=amount)
elif unit == 'd': # дни
delta = timedelta(days=amount)
if sign == '-':
delta = -delta
return current_time + delta
raise ValueError("Неверный формат времени. Используйте абсолютное время (2024-01-15 14:30) или относительное (+30m, +2h, +1d)")
async def is_admin(self, chat, user_id):
"""Проверка, является ли пользователь администратором"""
try:
member = await chat.get_member(user_id)
return member.status in ['administrator', 'creator']
except:
return False
async def handle_message(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработка текстовых сообщений"""
user = update.effective_user
message_text = update.message.text.lower()
# Добавление пользователя в базу данных
db.add_user(user.id, user.username, user.first_name, user.last_name)
# Начисление очков за сообщение и обновление статистики
db.update_score(user.id)
# Обновление репутации за активность
db.update_reputation(user.id, 1)
# Проверка на повышение ранга
rank_update = db.update_rank(user.id, update.effective_chat.id, user.first_name)
if rank_update and rank_update.get("promoted"):
await update.effective_chat.send_message(
RANK_MESSAGES['promotion_message'].format(
name=rank_update['name'],
new_rank=rank_update['new_rank']
)
)
# Проверка на слова "реквизиты"
if "реквизиты" in message_text or "реквизит" in message_text:
await update.message.reply_text(BANK_DETAILS_TEXT, reply_to_message_id=update.message.message_id)
return
# Предопределенные ответы
response_found = False
for key, response in PREDEFINED_RESPONSES.items():
if key in message_text:
await update.message.reply_text(response)
response_found = True
break
if not response_found:
# Если нет предопределенного ответа, показываем сообщение и help
keyboard = [
[InlineKeyboardButton("📋 Помощь", callback_data='cmd_help')],
[InlineKeyboardButton("🎮 Мини игры", callback_data='cmd_play_game')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await update.message.reply_text(
USER_MESSAGES['unknown_message'],
reply_markup=reply_markup
)
return
# Случайное начисление очков от 1 до 5 вместо случайных ответов
if random.random() < 0.1: # 10% шанс
bonus_points = random.randint(SCORE_VALUES['bonus_min'], SCORE_VALUES['bonus_max'])
db.update_score(user.id, bonus_points)
await update.message.reply_text(USER_MESSAGES['bonus_points'].format(points=bonus_points))
async def handle_new_chat_members(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработка новых участников чата"""
for member in update.chat_member.new_chat_members:
db.add_user(member.id, member.username, member.first_name, member.last_name)
welcome_text = USER_MESSAGES['welcome_new_user'].format(name=member.first_name)
await update.effective_chat.send_message(welcome_text)
async def handle_inline_query(self, update: Update, context: ContextTypes.DEFAULT_TYPE):
"""Обработка инлайновых запросов"""
query = update.inline_query.query
results = []
try:
if query.startswith('weather'):
city = query.split(' ', 1)[1] if len(query.split(' ', 1)) > 1 else 'Moscow'
if OPENWEATHER_API_KEY:
url = f"http://api.openweathermap.org/data/2.5/weather?q={city}&appid={OPENWEATHER_API_KEY}&units=metric&lang=ru"
response = requests.get(url)
data = response.json()
if data['cod'] == 200:
weather_text = f"🌤️ Погода в {data['name']}:\nТемпература: {data['main']['temp']}°C\nОщущается как: {data['main']['feels_like']}°C\nВлажность: {data['main']['humidity']}%\nОписание: {data['weather'][0]['description']}"
results.append(InlineQueryResultArticle(
id='1',
title=f"Погода в {city}",
input_message_content=InputTextMessageContent(weather_text)
))
else:
results.append(InlineQueryResultArticle(
id='1',
title="Город не найден",
input_message_content=InputTextMessageContent("Город не найден")
))
elif query.startswith('translate'):
# Базовая заглушка для перевода
text_parts = query.split(' ', 2)
if len(text_parts) >= 3:
text = text_parts[1]
lang = text_parts[2]
result_text = f"Перевод '{text}' на {lang}: [здесь будет перевод]"
results.append(InlineQueryResultArticle(
id='1',
title=f"Перевод на {lang}",
input_message_content=InputTextMessageContent(result_text)
))
await update.inline_query.answer(results)
except Exception as e:
print(f"Ошибка при обработке инлайнового запроса: {e}")
async def show_start_menu(self, query):
"""Показать стартовое меню"""
keyboard = [
[InlineKeyboardButton("📋 Помощь", callback_data='cmd_help')],
[InlineKeyboardButton("🎮 Мини игры", callback_data='cmd_play_game')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
welcome_text = f"""
Привет, {query.from_user.first_name}! 👋
Я ваш помощник в чате. Вот что я умею:
• Отвечать на сообщения
• Вести рейтинг участников
• Предоставлять погоду и новости
• Играть в мини-игры
• Помогать с модерацией
Используйте /help для подробной информации.
"""
await query.edit_message_text(welcome_text, reply_markup=reply_markup)
async def show_help_menu(self, query):
"""Показать меню помощи"""
keyboard = [
[InlineKeyboardButton("🚀 Старт", callback_data='cmd_start')],
[InlineKeyboardButton("🔄 Начать заново", callback_data='cmd_restart')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(messages.HELP_TEXT, parse_mode='HTML', reply_markup=reply_markup)
async def show_games_menu(self, query):
"""Показать меню выбора игр"""
keyboard = [
[InlineKeyboardButton("Камень-ножницы-бумага", callback_data='game_rps')],
[InlineKeyboardButton("Крестики-нолики", callback_data='game_tic_tac_toe')],
[InlineKeyboardButton("Викторина", callback_data='game_quiz')],
[InlineKeyboardButton("Морской бой", callback_data='game_battleship')],
[InlineKeyboardButton("⬅️ Назад", callback_data='cmd_start')]
]
reply_markup = InlineKeyboardMarkup(keyboard)
await query.edit_message_text(GAME_MESSAGES['select_game'], reply_markup=reply_markup)
def run(self):
"""Запуск бота"""
print("Bot started!")
self.application.run_polling()
if __name__ == '__main__':
bot = TelegramBot()
bot.run()